A remake of an old game as a 'revlet'

This 'revlet' is called 'Link 4' , the reason will be apparent by the time you finish reading this first paragraph.... it is also known as Connect Four, Plot Four, Find Four, Four in a Row, and Four in a Line. They are all two-player games in which the players first choose a colour and then take turns dropping their coloured counters from the top into a seven column, six row vertically suspended grid. The pieces fall straight down, occupying the next available space within the column. The object of the game is to 'link' four of one's own counters of the same colour next to each other vertically, horizontally, or diagonally before one's opponent can do so. There are many variations on the size of the grid, the most commonly used being 7×6, followed by 8×7, 9×7, and 10×7... err...the game was sold under the now famous 'Connect Four' trademark by Milton Bradley in Feb' 1974.

Link 4

How to play

In this version of the game... Yellow always starts first...

Move the mouse over the columns... A counter at the top of the grid will follow your movements. When you are over the column where you wish to drop your counter, click on the counter or anywhere in the column below it... the counter will then drop into the column.

It is then Red's turn.

When a player links four counters horizontally, vertically or diagonally then the four counters that have been linked will flash to show the winning line, the game is won.

To start a new game click the Link4 logo at the bottom left of the grid.... the loser then starts.

About this revlet

I have put this together for three reasons.... the first, I have never tried to write a game before... Secondly, I really wanted to see how it would run as a Revolution revlet in a browser as opposed to within the Revolution IDE or as a standalone... and thirdly, I have two young daughters who take great delight is regularly beating me when we play... but, as good as they are at playing the game they are even better at losing the counters... meaning that the start of a session has usually to be delayed while a tedious search for counters is made through the house... you would be amazed where they turn up... hopefully, that problem has now been solved.

There are still a couple of things to do with the stack... add the sound of a tile dropping into place, tighten up a couple of the handlers and a 'cheat' to minimize the losses I suffer at the hands of my daughters...

Dixie


 

Made with runrev

Shots001

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